Monster
Rime Scorpion
Rime Scorpion lives on Frost Island (hunt level 45+). A crystal-shelled scorpion of the lilac ice: heavy pincer blows, a poisonous Pinning Sting and a Rime Charge along the line up to the hero, both warned on the ground first. It has 720 health and its melee hits go up to 108. Its poison keeps hurting after the hit, so keep Health Potions at hand.
Damage taken by element
- Physical100%normal
- Fire115%weak
- Ice80%resists
- Energy110%weak
- Earth50%resists
- Holy100%normal
- Death100%normal
Each value is the damage it takes from that element: 100% = normal, above 100% = takes more (weak), below 100% = takes less (resists), Immune = 0%. Melee hits and the knight spells deal physical damage; a wand deals the damage of its own element.
Attacks and spells
Melee
62–108damage
- Physical
- every 2 s
Pinning Sting
140–180damage
- Earth
- used only when its target is adjacent
- its target's tile and the one behind it, in a line
- 100% chance every 6 s
Poison: 72 in total, ticking every 2 s (first tick 12) · Wind-up of 0.4 s, then a 1.2 s warning: the 2 tiles it will hit are marked on the ground
Rime Charge
100–140damage
- Physical
- range 5 tiles
- the straight line from it to its target, 2–5 tiles away
- at most once every 10 s
Warned 1.2 s before: the 2–5 tiles it will hit are marked on the ground · Then it slides along the line up to its target
Damage numbers are the raw values before the hero's armor, shield and fight mode. Damage taken from monster hits and spells: ×0.8 in defensive mode, ×1.15 in offensive mode. The game screen does not show attack names; the names on this page are the ones this wiki uses.
Behaviour
- Its strongest attacks are telegraphed on the ground first.
- Immune to: Paralysis, Drunkenness.
- Sees invisible creatures.
Loot
| Item | Chance | Amount |
|---|---|---|
100%Always | 3–300 | |
73%Common | 1 | |
10%Uncommon | 1 | |
8%Uncommon | 1 | |
2.5%Semi-rare | 1 | |
1.5%Semi-rare | 1 | |
1.5%Semi-rare | 1 | |
1%Semi-rare | 1 |
Each loot line is rolled on its own; the chance shown is the chance to get the item at least once per kill. Loot goes to the hero who did the most damage. Every kill also pays 2–25 Landcoin to the hero who did the most damage, on top of the loot.
Where it lives

Frost Island
Other monsters on Frost Island
How these numbers work
- ExperienceExperience per kill = the value shown (never less than 5) × stamina bonus (150% with more than 40 h of stamina, 100% from 14 to 40 h, 50% below 14 h, none at 0), +10% for one hour of play after the daily login reward when your streak is 3 days or more (logging out ends it). Shared kills split it by damage dealt.
- Landcoin per killEvery kill also pays 2–25 Landcoin to the hero who did the most damage, on top of the loot.
- LootEach loot line is rolled on its own; the chance shown is the chance to get the item at least once per kill. Loot goes to the hero who did the most damage.
- ElementsEach value is the damage it takes from that element: 100% = normal, above 100% = takes more (weak), below 100% = takes less (resists), Immune = 0%. Melee hits and the knight spells deal physical damage; a wand deals the damage of its own element.
- ArmorArmor reduces each physical hit of the hero by half of its value.
- Damage numbersDamage numbers are the raw values before the hero's armor, shield and fight mode. Damage taken from monster hits and spells: ×0.8 in defensive mode, ×1.15 in offensive mode.
Data read from the game files on 21 Oct 2026. Every proper name is the official English name, the same on the English and Portuguese pages.
