Monster

Bog Troll

Bog Troll lives in the fields and hills around Vale Village. Its blows carry a very weak poison and it flees when its health gets low. It has 105 health and its melee hits go up to 13.

Hunt 1+

Damage taken by element

  • Physical100%normal
  • Fire105%weak
  • Ice100%normal
  • Energy100%normal
  • Earth85%resists
  • Holy100%normal
  • Death100%normal

Each value is the damage it takes from that element: 100% = normal, above 100% = takes more (weak), below 100% = takes less (resists), Immune = 0%. Melee hits and the knight spells deal physical damage; a wand deals the damage of its own element.

Attacks and spells

  • Melee

    0–13damage

    • Physical
    • every 2 s

    Poison: 1 in total, ticking every 4 s (first tick 1)

Damage numbers are the raw values before the hero's armor, shield and fight mode. Damage taken from monster hits and spells: ×0.8 in defensive mode, ×1.15 in offensive mode. Attack names are the official names of these attacks; the game screen does not show them.

Behaviour

  • Flees when its health drops to 29.

Loot

11 items
ItemChanceAmount
60%Common
1
50.3%Common
1–5
15%Uncommon
1
13%Uncommon
1
10%Uncommon
1
10%Uncommon
1
3.1%Semi-rare
1
2.4%Semi-rare
1
2%Semi-rare
1
1%Semi-rare
1
0.08%Very rare
1

Each loot line is rolled on its own; the chance shown is the chance to get the item at least once per kill. Loot goes to the hero who did the most damage. Every kill also pays 2–25 Landcoin to the hero who did the most damage, on top of the loot.

Where it lives

Trophy

Bog Troll — Bronze
Bronze
Bog Troll — Silver
Silver
Bog Troll — Gold
Gold

Kill it to earn its trophy for your house: Bronze 100 kills, Silver 500 kills, Gold 1,000 kills. Kills count since 7 Oct 2026.

Other monsters in Vale Village

How these numbers work
  • ExperienceExperience per kill = the value shown (never less than 5) × stamina bonus (150% with more than 40 h of stamina, 100% from 14 to 40 h, 50% below 14 h, none at 0), +10% for one hour of play after the daily login reward when your streak is 3 days or more (logging out ends it). Shared kills split it by damage dealt.
  • Landcoin per killEvery kill also pays 2–25 Landcoin to the hero who did the most damage, on top of the loot.
  • LootEach loot line is rolled on its own; the chance shown is the chance to get the item at least once per kill. Loot goes to the hero who did the most damage.
  • ElementsEach value is the damage it takes from that element: 100% = normal, above 100% = takes more (weak), below 100% = takes less (resists), Immune = 0%. Melee hits and the knight spells deal physical damage; a wand deals the damage of its own element.
  • ArmorArmor reduces each physical hit of the hero by half of its value.
  • Damage numbersDamage numbers are the raw values before the hero's armor, shield and fight mode. Damage taken from monster hits and spells: ×0.8 in defensive mode, ×1.15 in offensive mode.

Data read from the game files on 21 Oct 2026. Every proper name is the official English name, the same on the English and Portuguese pages.