Monster
Dark Knight
Dark Knight lives in the cave under Vale Village, down the stairs near the village. An elite level 40 knight right under Vale Village: heavy sword blows, a steel wave that hits everyone around him and a strong self-heal. It has 686 health and its melee hits go up to 245.
Damage taken by element
- Physical100%normal
- Fire80%resists
- Ice100%normal
- Energy65%resists
- Earth80%resists
- Holy50%resists
- Death100%normal
Each value is the damage it takes from that element: 100% = normal, above 100% = takes more (weak), below 100% = takes less (resists), Immune = 0%. In the current version every hero attack is physical (melee and the knight spells), so only the Physical value changes your damage.
Attacks and spells
Melee
0–245damage
- Physical
- every 2 s
Max hit from its skill and attack values.
Steel Wave
25–125damage
- Physical
- area around itself (radius 3)
- 15% chance every 2 s
Damage numbers are the raw values before the hero's armor, shield and fight mode. Damage taken from monster hits and spells: ×0.8 in defensive mode, ×1.15 in offensive mode. Attack names are descriptive: the game does not name monster attacks.
Behaviour
- Heals itself for 200–250 (10% chance every 2 s).
- Much stronger than the rest of its area: a level 40 elite where the hunt starts at level 1.
- Immune to: Paralysis.
- Sees invisible creatures.
Loot
| Item | Chance | Amount |
|---|---|---|
100%Always | 1–100 | |
25.17%Common | 1–2 | |
7.62%Uncommon | 1 | |
7.28%Uncommon | 1 | |
6.62%Uncommon | 1 | |
5.96%Uncommon | 1 | |
4.64%Semi-rare | 1 | |
2.32%Semi-rare | 1 | |
1.66%Semi-rare | 1 | |
0.99%Rare | 1 | |
0.66%Rare | 1 | |
0.33%Rare | 1 | |
0.33%Rare | 1 | |
0.33%Rare | 1 |
Each loot line is rolled on its own; the chance shown is the chance to get the item at least once per kill. Loot goes to the hero who did the most damage. Every kill also pays 2–25 Landcoin to the hero who did the most damage, on top of the loot.
Where it lives
Vale Village (cave under the village)
The cave under Vale Village (stairs down near the village).
NPCs here: Bento the Hunter
Trophy



Kill it to earn its trophy for your house: Bronze 100 kills, Silver 500 kills, Gold 1,000 kills. Kills count since 7 Oct 2026.
Other monsters in Vale Village
How these numbers work
- ExperienceExperience per kill = the value shown (never less than 5) × stamina bonus (150% with more than 40 h of stamina, 100% from 14 to 40 h, 50% below 14 h, none at 0), +10% for one hour of play after the daily login reward when your streak is 3 days or more (logging out ends it). Shared kills split it by damage dealt.
- Landcoin per killEvery kill also pays 2–25 Landcoin to the hero who did the most damage, on top of the loot.
- LootEach loot line is rolled on its own; the chance shown is the chance to get the item at least once per kill. Loot goes to the hero who did the most damage.
- ElementsEach value is the damage it takes from that element: 100% = normal, above 100% = takes more (weak), below 100% = takes less (resists), Immune = 0%. In the current version every hero attack is physical (melee and the knight spells), so only the Physical value changes your damage.
- ArmorArmor reduces each physical hit of the hero by half of its value.
- Damage numbersDamage numbers are the raw values before the hero's armor, shield and fight mode. Damage taken from monster hits and spells: ×0.8 in defensive mode, ×1.15 in offensive mode.
Data read from the live game files on 17 Oct 2026. Names are shown as the game shows them; a name in brackets is our English explanation of a name the game does not translate.


