Monster

Dragon Hatchling

Dragon Hatchling lives on Dragon Island (hunt level 20+). Breathes short waves of fire, throws small fireballs and heals itself. It has 300 health and its melee hits go up to 80.

Hunt 20+

Damage taken by element

  • Physical100%normal
  • FireImmune0%
  • Ice110%weak
  • Energy105%weak
  • Earth25%resists
  • Holy100%normal
  • Death100%normal

Each value is the damage it takes from that element: 100% = normal, above 100% = takes more (weak), below 100% = takes less (resists), Immune = 0%. In the current version every hero attack is physical (melee and the knight spells), so only the Physical value changes your damage.

Attacks and spells

  • Melee

    0–80damage

    • Physical
    • every 2 s
  • Short Breath

    50–90damage

    • Fire
    • wave in front of it, 5 tiles long (spread 2)
    • 10% chance every 2 s
  • Small Fireball

    40–70damage

    • Fire
    • range 7 tiles
    • area on the target (radius 4)
    • 15% chance every 2 s

Damage numbers are the raw values before the hero's armor, shield and fight mode. Damage taken from monster hits and spells: ×0.8 in defensive mode, ×1.15 in offensive mode. Attack names are descriptive: the game does not name monster attacks.

Behaviour

  • Heals itself for 8–33 (15% chance every 2 s).
  • Immune to: Paralysis.
  • Sees invisible creatures.

Loot

4 items
ItemChanceAmount
67.5%Common
1–55
61%Common
1
4.3%Semi-rare
1
0.4%Rare
1

Each loot line is rolled on its own; the chance shown is the chance to get the item at least once per kill. Loot goes to the hero who did the most damage. Every kill also pays 2–25 Landcoin to the hero who did the most damage, on top of the loot.

Where it lives

Quests

Trophy

Dragon Hatchling — Bronze
Bronze
Dragon Hatchling — Silver
Silver
Dragon Hatchling — Gold
Gold

Kill it to earn its trophy for your house: Bronze 100 kills, Silver 500 kills, Gold 1,000 kills. Kills count since 7 Oct 2026.

Other monsters on Dragon Island

How these numbers work
  • ExperienceExperience per kill = the value shown (never less than 5) × stamina bonus (150% with more than 40 h of stamina, 100% from 14 to 40 h, 50% below 14 h, none at 0), +10% for one hour of play after the daily login reward when your streak is 3 days or more (logging out ends it). Shared kills split it by damage dealt.
  • Landcoin per killEvery kill also pays 2–25 Landcoin to the hero who did the most damage, on top of the loot.
  • LootEach loot line is rolled on its own; the chance shown is the chance to get the item at least once per kill. Loot goes to the hero who did the most damage.
  • ElementsEach value is the damage it takes from that element: 100% = normal, above 100% = takes more (weak), below 100% = takes less (resists), Immune = 0%. In the current version every hero attack is physical (melee and the knight spells), so only the Physical value changes your damage.
  • ArmorArmor reduces each physical hit of the hero by half of its value.
  • Damage numbersDamage numbers are the raw values before the hero's armor, shield and fight mode. Damage taken from monster hits and spells: ×0.8 in defensive mode, ×1.15 in offensive mode.

Data read from the live game files on 17 Oct 2026. Names are shown as the game shows them; a name in brackets is our English explanation of a name the game does not translate.