Monster
Young Dragon
Young Dragon lives on Dragon Island (hunt level 20+). The final boss of the Crossing, nesting in the rocks: breathes fire, throws fireballs and heals itself. It has 1700 health and its melee hits go up to 75.
Damage taken by element
- Physical100%normal
- FireImmune0%
- Ice110%weak
- Energy105%weak
- Earth25%resists
- Holy100%normal
- Death100%normal
Each value is the damage it takes from that element: 100% = normal, above 100% = takes more (weak), below 100% = takes less (resists), Immune = 0%. In the current version every hero attack is physical (melee and the knight spells), so only the Physical value changes your damage.
Attacks and spells
Melee
0–75damage
- Physical
- every 2 s
Fire Breath
50–100damage
- Fire
- wave in front of it, 5 tiles long (spread 2)
- 10% chance every 2 s
Fireball
35–60damage
- Fire
- range 7 tiles
- area on the target (radius 4)
- 15% chance every 2 s
Damage numbers are the raw values before the hero's armor, shield and fight mode. Damage taken from monster hits and spells: ×0.8 in defensive mode, ×1.15 in offensive mode. Attack names are descriptive: the game does not name monster attacks.
Behaviour
- Heals itself for 8–33 (15% chance every 2 s).
- Island boss: the quest prize goes to every hero who hit it.
- Immune to: Paralysis.
- Sees invisible creatures.
Loot
| Item | Chance | Amount |
|---|---|---|
67.5%Common | 1–55 | |
61%Common | 1 | |
4.3%Semi-rare | 1 | |
0.4%Rare | 1 |
Each loot line is rolled on its own; the chance shown is the chance to get the item at least once per kill. Loot goes to the hero who did the most damage. Every kill also pays 2–25 Landcoin to the hero who did the most damage, on top of the loot.
Where it lives
Quests
The CrossingO batismo (The Baptism)
Island boss of this quest — Defeat the Young Dragon nesting in the rocks · Return to Brother Aldo at the altar and receive the Baptism
Given by Brother Aldo the Priest
Trophy



Kill it to earn its trophy for your house: Bronze 10 kills, Silver 50 kills, Gold 100 kills. Kills count since 7 Oct 2026.
Other monsters on Dragon Island
How these numbers work
- ExperienceExperience per kill = the value shown (never less than 5) × stamina bonus (150% with more than 40 h of stamina, 100% from 14 to 40 h, 50% below 14 h, none at 0), +10% for one hour of play after the daily login reward when your streak is 3 days or more (logging out ends it). Shared kills split it by damage dealt.
- Landcoin per killEvery kill also pays 2–25 Landcoin to the hero who did the most damage, on top of the loot.
- LootEach loot line is rolled on its own; the chance shown is the chance to get the item at least once per kill. Loot goes to the hero who did the most damage.
- ElementsEach value is the damage it takes from that element: 100% = normal, above 100% = takes more (weak), below 100% = takes less (resists), Immune = 0%. In the current version every hero attack is physical (melee and the knight spells), so only the Physical value changes your damage.
- ArmorArmor reduces each physical hit of the hero by half of its value.
- Damage numbersDamage numbers are the raw values before the hero's armor, shield and fight mode. Damage taken from monster hits and spells: ×0.8 in defensive mode, ×1.15 in offensive mode.
Data read from the live game files on 17 Oct 2026. Names are shown as the game shows them; a name in brackets is our English explanation of a name the game does not translate.

