Monster
Dragon
Dragon lives in Ember Grotto, the lava cave under Vale Village (hunt level 18+). Bites hard, hurls fireballs, breathes a long wave of fire and heals itself; it flees when badly hurt. It has 368 health and its melee hits go up to 120.
Damage taken by element
- Physical100%normal
- FireImmune0%
- Ice110%weak
- Energy80%resists
- Earth20%resists
- Holy100%normal
- Death100%normal
Each value is the damage it takes from that element: 100% = normal, above 100% = takes more (weak), below 100% = takes less (resists), Immune = 0%. In the current version every hero attack is physical (melee and the knight spells), so only the Physical value changes your damage.
Attacks and spells
Melee
0–120damage
- Physical
- every 2 s
Fireball
60–140damage
- Fire
- range 7 tiles
- area on the target (radius 4)
- 15% chance every 2 s
Fire Breath
100–170damage
- Fire
- wave in front of it, 8 tiles long (spread 3)
- 10% chance every 2 s
Damage numbers are the raw values before the hero's armor, shield and fight mode. Damage taken from monster hits and spells: ×0.8 in defensive mode, ×1.15 in offensive mode. Attack names are descriptive: the game does not name monster attacks.
Behaviour
- Flees when its health drops to 110.
- Heals itself for 40–70 (15% chance every 2 s).
- Immune to: Paralysis.
- Sees invisible creatures.
Loot
| Item | Chance | Amount |
|---|---|---|
69.75%Common | 1–105 | |
65.5%Common | 1–3 | |
15%Uncommon | 1 | |
10%Uncommon | 1 | |
9.74%Uncommon | 1 | |
8.06%Uncommon | 1–10 | |
4%Semi-rare | 1 | |
3%Semi-rare | 1 | |
1.95%Semi-rare | 1 | |
1.9%Semi-rare | 1 | |
1.01%Semi-rare | 1 | |
1%Semi-rare | 1 | |
1%Semi-rare | 1 | |
1%Semi-rare | 1 | |
1%Semi-rare | 1 | |
0.56%Rare | 1 | |
0.51%Rare | 1 | |
0.38%Rare | 1 | |
0.32%Rare | 1 | |
0.12%Very rare | 1 | |
0.11%Very rare | 1 |
Each loot line is rolled on its own; the chance shown is the chance to get the item at least once per kill. Loot goes to the hero who did the most damage. Every kill also pays 2–25 Landcoin to the hero who did the most damage, on top of the loot.
Where it lives
Quests
Island questsThe cold forge
Defeat 8 Dragons in the galleries near the forge
Given by Gorm the Dwarf
Island quests · RepeatableFire in the grotto
Defeat 50 Dragons anywhere in the grotto
Given by Gorm the Dwarf
Island quests · RepeatableThe eastern nest
Defeat 20 Dragons in the eastern nest, across the lava
Given by Gorm the Dwarf
Trophy



Kill it to earn its trophy for your house: Bronze 100 kills, Silver 500 kills, Gold 1,000 kills. Kills count since 7 Oct 2026.
How these numbers work
- ExperienceExperience per kill = the value shown (never less than 5) × stamina bonus (150% with more than 40 h of stamina, 100% from 14 to 40 h, 50% below 14 h, none at 0), +10% for one hour of play after the daily login reward when your streak is 3 days or more (logging out ends it). Shared kills split it by damage dealt.
- Landcoin per killEvery kill also pays 2–25 Landcoin to the hero who did the most damage, on top of the loot.
- LootEach loot line is rolled on its own; the chance shown is the chance to get the item at least once per kill. Loot goes to the hero who did the most damage.
- ElementsEach value is the damage it takes from that element: 100% = normal, above 100% = takes more (weak), below 100% = takes less (resists), Immune = 0%. In the current version every hero attack is physical (melee and the knight spells), so only the Physical value changes your damage.
- ArmorArmor reduces each physical hit of the hero by half of its value.
- Damage numbersDamage numbers are the raw values before the hero's armor, shield and fight mode. Damage taken from monster hits and spells: ×0.8 in defensive mode, ×1.15 in offensive mode.
Data read from the live game files on 17 Oct 2026. Names are shown as the game shows them; a name in brackets is our English explanation of a name the game does not translate.