Monster

Marsh Viper

Marsh Viper lives on Drowned Willows Island (hunt level 30+). A fast snake that bites every second and poisons with its venom strike. It has 300 health and its melee hits go up to 97. Its poison keeps hurting after the hit, so keep Health Potions at hand.

Hunt 30+

Damage taken by element

  • Physical100%normal
  • Fire110%weak
  • Ice100%normal
  • Energy100%normal
  • EarthImmune0%
  • Holy100%normal
  • Death100%normal

Each value is the damage it takes from that element: 100% = normal, above 100% = takes more (weak), below 100% = takes less (resists), Immune = 0%. In the current version every hero attack is physical (melee and the knight spells), so only the Physical value changes your damage.

Attacks and spells

  • Melee

    43–97damage

    • Physical
    • every 1 s

    Poison: 100 in total, ticking every 4 s (first tick 5)

  • Venom Strike

    • Earth
    • used only when its target is adjacent
    • single target
    • 20% chance every 2 s

    Poison: 180–220 in total, ticking every 4 s (first tick 10)

Damage numbers are the raw values before the hero's armor, shield and fight mode. Damage taken from monster hits and spells: ×0.8 in defensive mode, ×1.15 in offensive mode. Attack names are descriptive: the game does not name monster attacks.

Behaviour

  • Immune to: Drunkenness.

Loot

3 items
ItemChanceAmount
100%Always
3–120
8%Uncommon
1
1.5%Semi-rare
1

Each loot line is rolled on its own; the chance shown is the chance to get the item at least once per kill. Loot goes to the hero who did the most damage. Every kill also pays 2–25 Landcoin to the hero who did the most damage, on top of the loot.

Where it lives

Other monsters on Drowned Willows Island

How these numbers work
  • ExperienceExperience per kill = the value shown (never less than 5) × stamina bonus (150% with more than 40 h of stamina, 100% from 14 to 40 h, 50% below 14 h, none at 0), +10% for one hour of play after the daily login reward when your streak is 3 days or more (logging out ends it). Shared kills split it by damage dealt.
  • Landcoin per killEvery kill also pays 2–25 Landcoin to the hero who did the most damage, on top of the loot.
  • LootEach loot line is rolled on its own; the chance shown is the chance to get the item at least once per kill. Loot goes to the hero who did the most damage.
  • ElementsEach value is the damage it takes from that element: 100% = normal, above 100% = takes more (weak), below 100% = takes less (resists), Immune = 0%. In the current version every hero attack is physical (melee and the knight spells), so only the Physical value changes your damage.
  • ArmorArmor reduces each physical hit of the hero by half of its value.
  • Damage numbersDamage numbers are the raw values before the hero's armor, shield and fight mode. Damage taken from monster hits and spells: ×0.8 in defensive mode, ×1.15 in offensive mode.

Data read from the live game files on 17 Oct 2026. Names are shown as the game shows them; a name in brackets is our English explanation of a name the game does not translate.