Monster
Minotaur Mage
Minotaur Mage lives in Mina das Raizes Partidas (hunt level 27+). An elite caster that keeps its distance and attacks with energy bolts, fireballs and energy fields. It has 394 health and its melee hits go up to 20.
Damage taken by element
- Physical100%normal
- Fire100%normal
- Ice110%weak
- Energy80%resists
- Earth80%resists
- Holy90%resists
- Death105%weak
Each value is the damage it takes from that element: 100% = normal, above 100% = takes more (weak), below 100% = takes less (resists), Immune = 0%. In the current version every hero attack is physical (melee and the knight spells), so only the Physical value changes your damage.
Attacks and spells
Melee
0–20damage
- Physical
- every 2 s
Energy Bolt
20–58damage
- Energy
- range 7 tiles
- single target
- 15% chance every 2 s
Fireball
50–105damage
- Fire
- range 7 tiles
- area on the target (radius 1)
- 15% chance every 2 s
Energy Field
- Energy
- range 7 tiles
- area on the target (radius 1)
- 10% chance every 2 s
Leaves an energy field: 30 when stepped on and, 10 s later, another 25; the field lasts 2 min
Damage numbers are the raw values before the hero's armor, shield and fight mode. Damage taken from monster hits and spells: ×0.8 in defensive mode, ×1.15 in offensive mode. Attack names are descriptive: the game does not name monster attacks.
Behaviour
- Keeps its distance (4 tiles) and fights from range.
- Sees invisible creatures.
Loot
| Item | Chance | Amount |
|---|---|---|
85.78%Common | 1–35 | |
15%Uncommon | 1–8 | |
6.43%Uncommon | 1 | |
5%Uncommon | 1 | |
4.95%Semi-rare | 1 | |
3.1%Semi-rare | 1 | |
3.02%Semi-rare | 1–2 | |
2.29%Semi-rare | 1 | |
1%Semi-rare | 1 | |
0.6%Rare | 1 | |
0.49%Rare | 1 |
Each loot line is rolled on its own; the chance shown is the chance to get the item at least once per kill. Loot goes to the hero who did the most damage. Every kill also pays 2–25 Landcoin to the hero who did the most damage, on top of the loot.
Where it lives
Mina das Raizes Partidas (the “Broken Roots” mine)
How these numbers work
- ExperienceExperience per kill = the value shown (never less than 5) × stamina bonus (150% with more than 40 h of stamina, 100% from 14 to 40 h, 50% below 14 h, none at 0), +10% for one hour of play after the daily login reward when your streak is 3 days or more (logging out ends it). Shared kills split it by damage dealt.
- Landcoin per killEvery kill also pays 2–25 Landcoin to the hero who did the most damage, on top of the loot.
- LootEach loot line is rolled on its own; the chance shown is the chance to get the item at least once per kill. Loot goes to the hero who did the most damage.
- ElementsEach value is the damage it takes from that element: 100% = normal, above 100% = takes more (weak), below 100% = takes less (resists), Immune = 0%. In the current version every hero attack is physical (melee and the knight spells), so only the Physical value changes your damage.
- ArmorArmor reduces each physical hit of the hero by half of its value.
- Damage numbersDamage numbers are the raw values before the hero's armor, shield and fight mode. Damage taken from monster hits and spells: ×0.8 in defensive mode, ×1.15 in offensive mode.
Data read from the live game files on 17 Oct 2026. Names are shown as the game shows them; a name in brackets is our English explanation of a name the game does not translate.