Monster

Red Golem

Red Golem lives on Five Woods Island. The island opens at level 1, but this is an elite level 32 golem with heavy blows and thrown rocks; its Daze is only a visual effect. It has 818 health and its melee hits go up to 150.

EliteHunt 1+

Damage taken by element

  • Physical100%normal
  • Fire90%resists
  • Ice100%normal
  • Energy80%resists
  • Earth110%weak
  • Holy99%resists
  • Death105%weak

Each value is the damage it takes from that element: 100% = normal, above 100% = takes more (weak), below 100% = takes less (resists), Immune = 0%. In the current version every hero attack is physical (melee and the knight spells), so only the Physical value changes your damage.

Attacks and spells

  • Melee

    0–150damage

    • Physical
    • every 2 s
  • Thrown Rock

    0–70damage

    • Physical
    • range 7 tiles
    • single target
    • 10% chance every 2 s
  • Daze

    • single target
    • 10% chance every 2 s

    Only a visual effect: no damage, and your hero keeps walking normally

Damage numbers are the raw values before the hero's armor, shield and fight mode. Damage taken from monster hits and spells: ×0.8 in defensive mode, ×1.15 in offensive mode. Attack names are descriptive: the game does not name monster attacks.

Behaviour

  • Much stronger than the rest of its area: a level 32 elite where the hunt starts at level 1.

Loot

14 items
ItemChanceAmount
82.92%Common
1–70
49.95%Common
1
10.28%Uncommon
1
6.19%Uncommon
1
5.45%Uncommon
1
5.2%Uncommon
1
2%Semi-rare
1
2%Semi-rare
1
0.88%Rare
1
0.39%Rare
1
0.2%Rare
1
0.15%Very rare
1
0.14%Very rare
1
0.09%Very rare
1

Each loot line is rolled on its own; the chance shown is the chance to get the item at least once per kill. Loot goes to the hero who did the most damage. Every kill also pays 2–25 Landcoin to the hero who did the most damage, on top of the loot.

Where it lives

Quests

Trophy

Red Golem — Bronze
Bronze
Red Golem — Silver
Silver
Red Golem — Gold
Gold

Kill it to earn its trophy for your house: Bronze 100 kills, Silver 500 kills, Gold 1,000 kills. Kills count since 7 Oct 2026.

How these numbers work
  • ExperienceExperience per kill = the value shown (never less than 5) × stamina bonus (150% with more than 40 h of stamina, 100% from 14 to 40 h, 50% below 14 h, none at 0), +10% for one hour of play after the daily login reward when your streak is 3 days or more (logging out ends it). Shared kills split it by damage dealt.
  • Landcoin per killEvery kill also pays 2–25 Landcoin to the hero who did the most damage, on top of the loot.
  • LootEach loot line is rolled on its own; the chance shown is the chance to get the item at least once per kill. Loot goes to the hero who did the most damage.
  • ElementsEach value is the damage it takes from that element: 100% = normal, above 100% = takes more (weak), below 100% = takes less (resists), Immune = 0%. In the current version every hero attack is physical (melee and the knight spells), so only the Physical value changes your damage.
  • ArmorArmor reduces each physical hit of the hero by half of its value.
  • Damage numbersDamage numbers are the raw values before the hero's armor, shield and fight mode. Damage taken from monster hits and spells: ×0.8 in defensive mode, ×1.15 in offensive mode.

Data read from the live game files on 17 Oct 2026. Names are shown as the game shows them; a name in brackets is our English explanation of a name the game does not translate.