Monster
Scaleguard
Scaleguard lives in Glow Cavern, a deep cave on two floors (hunt level 48+). A cold-blooded lizard warrior who keeps the cave braziers lit: heavy blade blows, a Cross Cut warned on the ground first and a Shield Shove that pushes the hero back. It has 899 health and its melee hits go up to 119.
Damage taken by element
- Physical100%normal
- Fire70%resists
- Ice120%weak
- Energy110%weak
- Earth80%resists
- Holy100%normal
- Death100%normal
Each value is the damage it takes from that element: 100% = normal, above 100% = takes more (weak), below 100% = takes less (resists), Immune = 0%. Melee hits and the knight spells deal physical damage; a wand deals the damage of its own element.
Attacks and spells
Melee
68–119damage
- Physical
- every 2 s
Cross Cut
169–216damage
- Physical
- used only when its target is adjacent
- a 5-tile cross centered on its target (its own tile is left out)
- at most once every 6.5 s
Wind-up of 0.4 s, then a 1.2 s warning: the 4–5 tiles it will hit are marked on the ground
Shield Shove
34–49damage
- Physical
- used only when its target is adjacent
- single target
- 15% chance every 2 s
No ground warning · Pushes its target 1 tile back when the tile behind is free
Damage numbers are the raw values before the hero's armor, shield and fight mode. Damage taken from monster hits and spells: ×0.8 in defensive mode, ×1.15 in offensive mode. The game screen does not show attack names; the names on this page are the ones this wiki uses.
Behaviour
- Its strongest attacks are telegraphed on the ground first.
- Immune to: Drunkenness.
- Sees invisible creatures.
Loot
| Item | Chance | Amount |
|---|---|---|
100%Always | 4–400 | |
28%Common | 1 | |
15%Uncommon | 1–2 | |
8%Uncommon | 1 | |
4%Semi-rare | 1 | |
2.5%Semi-rare | 1 | |
1.5%Semi-rare | 1 |
Each loot line is rolled on its own; the chance shown is the chance to get the item at least once per kill. Loot goes to the hero who did the most damage. Every kill also pays 2–25 Landcoin to the hero who did the most damage, on top of the loot.
Where it lives
Other monsters in Glow Cavern
How these numbers work
- ExperienceExperience per kill = the value shown (never less than 5) × stamina bonus (150% with more than 40 h of stamina, 100% from 14 to 40 h, 50% below 14 h, none at 0), +10% for one hour of play after the daily login reward when your streak is 3 days or more (logging out ends it). Shared kills split it by damage dealt.
- Landcoin per killEvery kill also pays 2–25 Landcoin to the hero who did the most damage, on top of the loot.
- LootEach loot line is rolled on its own; the chance shown is the chance to get the item at least once per kill. Loot goes to the hero who did the most damage.
- ElementsEach value is the damage it takes from that element: 100% = normal, above 100% = takes more (weak), below 100% = takes less (resists), Immune = 0%. Melee hits and the knight spells deal physical damage; a wand deals the damage of its own element.
- ArmorArmor reduces each physical hit of the hero by half of its value.
- Damage numbersDamage numbers are the raw values before the hero's armor, shield and fight mode. Damage taken from monster hits and spells: ×0.8 in defensive mode, ×1.15 in offensive mode.
Data read from the game files on 21 Oct 2026. Every proper name is the official English name, the same on the English and Portuguese pages.