Monster
Marsh Heron
Marsh Heron lives on Varzena Island (hunt level 34+). A fast wading bird that hunts in flocks on the banks: its Spear Beak stabs 2 tiles in a line and its Skimming Dive flies over the hero to land behind, both warned on the ground first. It has 480 health and its melee hits go up to 72.
Damage taken by element
- Physical100%normal
- Fire100%normal
- Ice90%resists
- Energy110%weak
- Earth110%weak
- Holy100%normal
- Death100%normal
Each value is the damage it takes from that element: 100% = normal, above 100% = takes more (weak), below 100% = takes less (resists), Immune = 0%. Melee hits and the knight spells deal physical damage; a wand deals the damage of its own element.
Attacks and spells
Melee
32–72damage
- Physical
- every 2 s
Spear Beak
96–122damage
- Physical
- range 2 tiles
- 2 tiles in a straight line from next to it, through its target
- at most once every 10 s
Wind-up of 0.4 s, then a 1.2 s warning: the 2 tiles it will hit are marked on the ground · It stands still from the wind-up to the hit · Alternates with Skimming Dive, 5 s apart
Skimming Dive
92–118damage
- Physical
- range 4 tiles
- a 3×3 square centered on the tile behind its target
- at most once every 10 s
Wind-up of 0.4 s, then a 1.2 s warning: the 9 tiles it will hit are marked on the ground · It flies over its target and lands in the middle of the square; one step toward it gets you out · It stands still from the wind-up to the hit · Alternates with Spear Beak, 5 s apart
Damage numbers are the raw values before the hero's armor, shield and fight mode. Damage taken from monster hits and spells: ×0.8 in defensive mode, ×1.15 in offensive mode. Attack names are the official names of these attacks; the game screen does not show them.
Behaviour
- Its strongest attacks are telegraphed on the ground first.
- Immune to: Drunkenness.
Loot
| Item | Chance | Amount |
|---|---|---|
100%Always | 3–230 | |
30%Common | 1–2 | |
8%Uncommon | 1 | |
3%Semi-rare | 1 | |
1.8%Semi-rare | 1 |
Each loot line is rolled on its own; the chance shown is the chance to get the item at least once per kill. Loot goes to the hero who did the most damage. Every kill also pays 2–25 Landcoin to the hero who did the most damage, on top of the loot.
Where it lives
Varzena Island
Other monsters on Varzena Island
How these numbers work
- ExperienceExperience per kill = the value shown (never less than 5) × stamina bonus (150% with more than 40 h of stamina, 100% from 14 to 40 h, 50% below 14 h, none at 0), +10% for one hour of play after the daily login reward when your streak is 3 days or more (logging out ends it). Shared kills split it by damage dealt.
- Landcoin per killEvery kill also pays 2–25 Landcoin to the hero who did the most damage, on top of the loot.
- LootEach loot line is rolled on its own; the chance shown is the chance to get the item at least once per kill. Loot goes to the hero who did the most damage.
- ElementsEach value is the damage it takes from that element: 100% = normal, above 100% = takes more (weak), below 100% = takes less (resists), Immune = 0%. Melee hits and the knight spells deal physical damage; a wand deals the damage of its own element.
- ArmorArmor reduces each physical hit of the hero by half of its value.
- Damage numbersDamage numbers are the raw values before the hero's armor, shield and fight mode. Damage taken from monster hits and spells: ×0.8 in defensive mode, ×1.15 in offensive mode.
Data read from the game files on 30 Oct 2026. Every proper name is the official English name, the same on the English and Portuguese pages.
