Monster

Mire Boar

Mire Boar lives on Varzena Island (hunt level 34+). A level 36 elite boar covered in mud: a Tusk Sweep in front of it and, from 2 to 4 tiles away, a Mire Charge that runs along the warned line. It has 1220 health and its melee hits go up to 92.

EliteHunt 34+

Damage taken by element

  • Physical100%normal
  • Fire110%weak
  • Ice105%weak
  • Energy100%normal
  • Earth80%resists
  • Holy100%normal
  • Death100%normal

Each value is the damage it takes from that element: 100% = normal, above 100% = takes more (weak), below 100% = takes less (resists), Immune = 0%. Melee hits and the knight spells deal physical damage; a wand deals the damage of its own element.

Attacks and spells

  • Melee

    46–92damage

    • Physical
    • every 2 s
  • Tusk Sweep

    130–166damage

    • Physical
    • used only when its target is adjacent
    • an arc of 3 tiles in front of it: its target's tile and the 2 next to it
    • at most once every 6 s

    Wind-up of 0.4 s, then a 1.2 s warning: the 3 tiles it will hit are marked on the ground · It stands still from the wind-up to the hit · Alternates with Mire Charge, 4.5 s apart

  • Mire Charge

    134–172damage

    • Physical
    • used when its target is 2–4 tiles away
    • a straight line of 4 tiles from next to it, through its target
    • at most once every 8 s

    Wind-up of 0.4 s, then a 1.2 s warning: the 2–4 tiles it will hit are marked on the ground · Then it charges along the line and stops before the first thing in its way · It stands still from the wind-up to the hit · Alternates with Tusk Sweep, 4.5 s apart

Damage numbers are the raw values before the hero's armor, shield and fight mode. Damage taken from monster hits and spells: ×0.8 in defensive mode, ×1.15 in offensive mode. Attack names are the official names of these attacks; the game screen does not show them.

Behaviour

  • Its strongest attacks are telegraphed on the ground first.
  • Immune to: Drunkenness.

Loot

8 items
ItemChanceAmount
100%Always
4–400
45%Common
1
25%Common
1–2
15%Uncommon
1–2
10%Uncommon
1
9%Uncommon
1
6%Uncommon
1
2.5%Semi-rare
1

Each loot line is rolled on its own; the chance shown is the chance to get the item at least once per kill. Loot goes to the hero who did the most damage. Every kill also pays 2–25 Landcoin to the hero who did the most damage, on top of the loot.

Where it lives

  • Varzena Island

    62 spawn points · hunt level 34+ · respawns in 1 min when no hero is nearby

    All monsters here ›

Other monsters on Varzena Island

How these numbers work
  • ExperienceExperience per kill = the value shown (never less than 5) × stamina bonus (150% with more than 40 h of stamina, 100% from 14 to 40 h, 50% below 14 h, none at 0), +10% for one hour of play after the daily login reward when your streak is 3 days or more (logging out ends it). Shared kills split it by damage dealt.
  • Landcoin per killEvery kill also pays 2–25 Landcoin to the hero who did the most damage, on top of the loot.
  • LootEach loot line is rolled on its own; the chance shown is the chance to get the item at least once per kill. Loot goes to the hero who did the most damage.
  • ElementsEach value is the damage it takes from that element: 100% = normal, above 100% = takes more (weak), below 100% = takes less (resists), Immune = 0%. Melee hits and the knight spells deal physical damage; a wand deals the damage of its own element.
  • ArmorArmor reduces each physical hit of the hero by half of its value.
  • Damage numbersDamage numbers are the raw values before the hero's armor, shield and fight mode. Damage taken from monster hits and spells: ×0.8 in defensive mode, ×1.15 in offensive mode.

Data read from the game files on 30 Oct 2026. Every proper name is the official English name, the same on the English and Portuguese pages.